PM3.6 - Game & Watch - Subaction - FinalStart
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Subaction Index: | 0x1ee | 
            
            Scripts
            Main
            - AsyncWait(20.0)
- LimitedScreenTint(LimitedScreenTint { transition_in_time: 0, red: 60, green: 244, blue: 237, alpha: 196, frame_count: 128, transition_out_time: 0 })
GFX
            
SFX
            - AsyncWait(14.0)
- SoundEffect1(4514)
Other
            - UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- ItemVisibility(false)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
- AsyncWait(2.0)
- ItemVisibility(true)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
- AsyncWait(12.0)
- ItemVisibility(false)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
- AsyncWait(14.0)
- RumbleLoop { unk1: 8, unk2: 20 }
- AsyncWait(21.0)
- ItemVisibility(true)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
- AsyncWait(30.0)
- ItemVisibility(false)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
- AsyncWait(32.0)
- ItemVisibility(true)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
- AsyncWait(34.0)
- ItemVisibility(false)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
- AsyncWait(36.0)
- ItemVisibility(true)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
- AsyncWait(38.0)
- ItemVisibility(false)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
- AsyncWait(40.0)
- ItemVisibility(true)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
- AsyncWait(42.0)
- ItemVisibility(false)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }