PM3.6 - Game & Watch - Subaction - FinalStart

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Stats

IASA: None
Subaction Index: 0x1ee

Scripts

Main

  1. AsyncWait(20.0)
  2. LimitedScreenTint(LimitedScreenTint { transition_in_time: 0, red: 60, green: 244, blue: 237, alpha: 196, frame_count: 128, transition_out_time: 0 })

GFX

    SFX

    1. AsyncWait(14.0)
    2. SoundEffect1(4514)

    Other

    1. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
    2. ItemVisibility(false)
    3. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
    4. AsyncWait(2.0)
    5. ItemVisibility(true)
    6. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
    7. AsyncWait(12.0)
    8. ItemVisibility(false)
    9. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
    10. AsyncWait(14.0)
    11. RumbleLoop { unk1: 8, unk2: 20 }
    12. AsyncWait(21.0)
    13. ItemVisibility(true)
    14. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
    15. AsyncWait(30.0)
    16. ItemVisibility(false)
    17. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
    18. AsyncWait(32.0)
    19. ItemVisibility(true)
    20. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
    21. AsyncWait(34.0)
    22. ItemVisibility(false)
    23. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
    24. AsyncWait(36.0)
    25. ItemVisibility(true)
    26. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
    27. AsyncWait(38.0)
    28. ItemVisibility(false)
    29. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
    30. AsyncWait(40.0)
    31. ItemVisibility(true)
    32. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
    33. AsyncWait(42.0)
    34. ItemVisibility(false)
    35. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }